
OOZE
A downloadable game for Windows, macOS, and Linux
You are the monster.
Fifty-four thousand years after its creators vanished, sample O-7 wakes up in a ruined lab overgrown by forest. It is hungry. And this world is only the first of many.

Every cell of the world is real. Roofs come off, walls dissolve, thatch burns, gunpowder blows up whole streets, towers fall together with their archers. Every house is furnished inside — and edible.
You don't steer the slime — you tempt it. Drop it, lay a pheromone trail, and it grows, eats, splits and adapts on its own. Hold it back when the cannons fire. Spit, lash out with tentacles, scatter spores — and let it decide the rest.

A journey across realities
The lab that made O-7 was built to cross the Threshold — the gate between worlds. Each world has its own laws, its own people and its own way of fighting back. The crossing always drains the slime, so in every new reality it starts weak and has to adapt again.
- The Medieval World — playable now. A seeded human race slid back into the middle ages: villages, monasteries, castles, and a King with his whole army.
- The Valley of Mages — in development. A land soaked in leaked aether, ruled by an order of mages: rune golems, elemental masters, exploding mana crystals, spells falling from the sky — and the ruins of the ones who made you.
- Further out — planned. A place called the Abyss that is in no catalogue at all. A dried-out desert where water is worth more than gold and the fortresses walk. More realities are catalogued, from calm to lethal.

What's in the early build
- The whole medieval world: 16 story levels in three acts and a finale — from pitchfork-wielding peasants to castles full of catapults and a royal army with cannons and home-brewed napalm
- The King himself, waiting behind his army — eat him whenever you like, or save him for last
- A secret bonus level, if you can find the one man who knows the way
- 4 abilities with 3 branches each: acid jet or bombard, hard shell or feeding frenzy, toxic cloud or hunter spores, long whip or battering ram
- 13 mutations, a hidden threat that grows with your power, and a nanite forge to push past the limits
- Biomes: meadows, autumn woods, snowbound fortresses, a village inside a mountain
- V.E.L.A — the lab's damaged AI narrator — and hidden lab logs that tell why you were made
- 50 achievements with pixel icons, a genetic archive with rare specimens, slime skins, challenge stars
- A sandbox: a huge map of every biome and a fortress that never stops sending armies


Made in code
Every graphic in OOZE is drawn in code — terrain, buildings, people, siege engines, fire, even the achievement icons. No sprites, no AI-generated images. Built with Godot 4 (C#).

System requirements

- OS: Windows 10/11 (64-bit) · Linux x64 · macOS 14 Sonoma or newer (Intel or Apple Silicon)
- CPU: 2 cores (4 threads recommended for the big battles)
- RAM: 2 GB (the game itself uses about 0.5 GB)
- Graphics: Vulkan or OpenGL 3.3
- Disk: 250 MB
Runs on older PCs too: automatic OpenGL fallback, a low-quality mode (on by default on 4-thread CPUs) and an FPS limit.
Languages
English · Українська · Русский · Deutsch · Français · Español · Português (Brasil) · Polski · Türkçe
Controls
LMB — drop the slime / where to crawl · RMB — hold (harden) · Space — freeze · Q E R T — abilities · 1 2 3 — speed · WASD / wheel — camera · H — hide controls · Esc — pause

Installing
- Windows: download, unzip, run
OOZE.exe. SmartScreen may warn because the game is not code-signed: «More info» → «Run anyway». - macOS 14+: the app is signed ad hoc but not notarized — right-click it and choose Open the first time.
- Linux: unpack and run
OOZE.x86_64. - Or install with the itch.io app — it updates the game automatically.
Feedback, bugs and ideas are very welcome in the comments below.
Code and text (story, dialogue, translations) were written with the help of an AI assistant (Claude); game design, lore ideas, direction and playtesting are by the developer. No AI image or audio generation: all graphics are drawn procedurally in code and sound effects are synthesised by a script. Music: CC0 tracks from OpenGameArt.org. Fonts: Rubik, Press Start 2P (OFL). Engine: Godot (MIT).
| Updated | 36 minutes ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | HotAppleMaligaro |
| Genre | Simulation |
| Tags | Destruction, Godot, Medieval, Physics, Pixel Art, Roguelite, Sandbox, Singleplayer, Slime |
| Average session | About a half-hour |
| Languages | German, English, Spanish; Castilian, French, Polish, Portuguese (Brazil), Russian, Turkish, Ukrainian |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Text |
Download
Development log
- v0.7.3 — controls and looks2 days ago
- v0.7.2 — room to breathe2 days ago
- v0.7.1 — they sent everyone2 days ago
- v0.7.0 — your first feedback, fixed2 days ago
- v0.6.1 — lucky mutations, and the army finally marches like an army3 days ago
- OOZE demo is out — devour the medieval world3 days ago





Comments
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This is the best game i've ever played! In this game you MURDER PEOPLE ☆*☆*: .。. o(≧▽≦)o .。.:*☆
You start a cell and destroy humankind! 😈
The story is simple but very interesting
I completed the game with all achievements, with all maps completed on 3 stars, and unlocked all unlockables!
The problem of this game is it's very cheap, I would love to buy it but unfortunately I cannot do that, please add a page where I can pay my money!! I'm ready to pay everything I have 😭😭
12/10