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Devlog
v0.7.5 — skins & siege
October 21, 2026
by
HotAppleMaligaro
#Update, #Fix
### Every skin has its own surface Skins used to be the same bubbling slime in different colours. Now each one has its own living surface: Magma is a dark crust with glowing cracks, Ember is charcoal...
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v0.7.4 — 50 achievements & QoL
October 20, 2026
by
HotAppleMaligaro
#Update
Fifty achievements to hunt — and a pile of small quality-of-life changes that make the slime easier to handle. ### 50 achievements Absorb your first human, clear every act, find every lab log, eat a...
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v0.7.3 — controls and looks
October 18, 2026
by
HotAppleMaligaro
#Update
A smaller update about how the game feels in your hands — and how its war machines look. ### Space is a freeze, Esc is the menu Press **Space** and the world simply stops where it is: the slime, the...
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v0.7.2 — room to breathe
October 17, 2026
by
HotAppleMaligaro
#Fix
0.7.1 brought the crowds — and it turned out they had nowhere to stand. This update gives them room. ### Bigger maps Every medieval level is now larger, with twice the houses, streets and fields. Th...
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v0.7.1 — they sent everyone
October 17, 2026
by
HotAppleMaligaro
The biggest feedback from the first playtest was simple: *there aren't enough people to eat.* So this update multiplies them. ### Many times more people — and no more reinforcements Every level now...
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v0.7.0 — your first feedback, fixed
October 17, 2026
by
HotAppleMaligaro
#Fix
The first outside playtest came in — thank you, Mishatopkek, for the long list! Almost all of it is in this update. ### Everything new now explains itself The first time you meet something — dropp...
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v0.6.1 — lucky mutations, and the army finally marches like an army
October 17, 2026
by
HotAppleMaligaro
1
A small but important update to the early build. ### Lucky mutations Ability branches are no longer bought with DNA. Now they **drop as lucky mutations** at the end of a run — a gene combination tha...
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OOZE demo is out — devour the medieval world
October 16, 2026
by
HotAppleMaligaro
Hi! I'm the developer of **OOZE**, a pixel sandbox where you are the monster. You play **sample O-7**, a slime that wakes up in a ruined lab 54,000 years after its creators vanished. Outside, a mediev...
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